root/1.8.3/branches/autoconf/UPGRADING

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PennMUSH 1.8.1p0 Archival

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1============================================================================
2                         Upgrading to PennMUSH 1.8.x
3============================================================================
4
5This file explains how to upgrade to a new version of PennMUSH.
6
7There are three basic upgrade situations:
8  A. You're running a stock ("vanilla") PennMUSH server of some
9     version and you want to upgrade to a later version
10  B. You've hacked your server source code a little bit here and there
11     (adding a flag, for example). Hacks to the *local.c files don't
12     count as hacks, as they're easy to handle.
13  C. You've hacked your server source code a lot.
14
15There is also a list of upgrade "GOTCHAS" at the end of this file.
16Please read them.
17
18The PennMUSH developers actually only support situation A, but
19we'll give some useful tips for B and C here, too.
20
21DISCLAIMER: It is very wise to always back up your current working
22MUSH directories before you try an upgrade. You were warned.
23
24============================================================================
25
26A. Vanilla upgrade
27
28You have basically two choices here: upgrade with patch files, or
29build a whole new distribution.
30
31A.1. Upgrading with patch files
32
33This is the easiest way to upgrade your source code if you're
34keeping up with patches as they come out, or if you're upgrading
35patchlevels within a release (e.g., within 1.8.0).
36
37To upgrade with patch files, get all the patch files for higher
38patchlevels than your current version. For example, if you're running
391.8.0p0 and the latest version is 1.8.0p4, you need patches 1-4.
40
41These files are stored at http://ftp.pennmush.org/Source and usually
42named things like 1.8.0-patch02 (the patch from 1.8.0p1 to 1.8.0p2)
43or, in some cases, 1.7.6p16-1.8.0p0.patch (the patch from 1.7.6p16 to
441.8.0p0).
45
46Each patch file contains instructions at the top explaining how to
47apply it. FOLLOW THESE! Don't assume they're all the same.
48
49After you've applied all the patches and followed all the instructions,
50you should be good to go. In most cases, you can simply @shutdown/reboot
51after the final successful compile. If @shutdown/reboot crashes,
52you'll have to restart again.
53
54A.2. Building a new distribution
55
56When you're upgrading across release and no patchlevel is provided
57to make the upgrade (e.g. from 1.7.4p3 to 1.8.0p0), it's often
58easier to simply build a new distribution following the INSTALL
59instructions, but with your old configuration stuff.
60
61Move your older version of PennMUSH in a directory called oldpenn/,
62unpack the new one (it will unpack into pennmush/).
63
64All of the steps below should be taken before running Configure for the
65new version:
66
67A.2.a. options.h and game/*.cnf
68
69You can copy the options.h file and game/mush.cnf file from your
70old version to the new version. The 'make update' command (run after
71Configure) will compare your files with the newly distributed ones and
72tell you about options that have been added or removed. If you have any
73options defined that the new version doesn't recognize, you'll be asked
74if you want to retain them (which is safe).
75
76If your mush.cnf file is called something else, copy it to mush.cnf in
77pennmush/game anyway, since that's the file that gets updated. Then make
78a link to that file called whatever.cnf if you want to use that.
79
80If you've modified the restart script, you'll have to decide if
81your modified script is still appropriate, or modify the distributed
82game/restart script again as you like it. The latter is encouraged.
83
84You can also copy your old game/access.cnf, game/sitelock.cnf, and
85game/txt/*.txt files into the appropriate locations. You may wish
86to do the same thing for game/restrict.cnf, but you should compare
87it to the new version, as restrictions that may formerly have been
88compiled into the server may now be specified in restrict.cnf instead.
89
90A.2.b. src/*local.c
91
92You should copy local.c, cmdlocal.c, and funlocal.c from oldpenn/src
93to pennmush/src if you want to retain this local code. Of course,
94it may not still work, but it's quite likely that it will. If you
95don't have any such code, you can skip this step.
96
97A.2.c. Databases
98
99This MUSH version should read databases along the main branch of MUSH
100evolution -- TinyMUD, vanilla TinyMUSH up to 2.0, MicroMUSH, and all
101Pern/PennMUSH versions. If you need to convert a TinyMUSH 2.0 database,
102please contact Amberyl, and she'll mail you an extension to 2.0 that
103will dump a 1.50-readable flatfile. You're probably out of luck with
104databases for TinyMUSH 2.2 and later.
105
106Be sure that your options.h settings correctly reflect the type
107of password encryption that was used on your database. The default
108has changed to SHS, so if your db used crypt(3) encryption, be
109sure you set the appropriate definition in options.h.
110
111*** If you are upgrading from 1.7.4 (or earlier) to 1.7.7 (or later),
112*** you must first load your old database under PennMUSH 1.7.6 and
113*** then dump it, and load this converted database under your
114*** target version of PennMUSH. PennMUSH 1.7.7+ can no longer read
115*** 1.7.4 databases.
116
117============================================================================
118
119B. PennMUSH with a few hacks
120
121When you have only a few local hacks outside of the src/*local.c
122files, you can often patch up using the patch file method discussed
123above. Alternatively, you can build a new version and reapply your
124changes.
125
126One small exception is upgrading from a version that used the old flag
127system to one that uses the new flag system (post-1.7.7p5), if you've
128added flags or toggles.  You probably had an #define in hdrs/flags.h
129for your flag's bit value.  This now should be moved to hdrs/oldflags.h;
130you should leave in the table entry in src/flags.c. If you set up a macro
131for testing your flag in hdrs/mushdb.h, you'll need to change it to use
132the has_flag_by_name() function - see the many examples in that file.
133
134If this isn't suitable (you're crossing releases or your hacks are too
135many for this to work cleanly), see below.
136
137============================================================================
138
139C. PennMUSH with a lot of hacks
140
141If you've seriously hacked your server source code, you're on your
142own in terms of keeping up with new patchlevels. Some people apply
143patchfiles and fix the rejected hunks.
144
145A better approach is probably that described in the Guide for Gods,
146and involves creating a set of patches from the distributed old
147version of pennmush (e.g. 1.7.4p16) to your hacked version of pennmush
148(e.g. 1.7.4p16 with hacks), and then applying those patches to the new
149version of PennMUSH (e.g. 1.8.0p0) to create a hacked version thereof. If
150some patch hunks fail, you'll have to apply them manually.
151
152Probably the best approach is to keep all multiple versions of the
153code (old distributed, old hacked, new distributed, new hacked) under
154a source code control system like prcs that can merge changes between
155versions. See the Guide for Gods.
156
157============================================================================
158
159IMPORTANT NOTES FOR THOSE UPGRADING TO 1.8.0 FROM 1.7.6:
160
161* Softcode gotchas:
162
163  * Wizards (other than God) and royalty are no longer treated as No_Pay
164    unless the No_Pay power is explicitly set on them, although they
165    can still give (themselves or others) as many pennies as they wish.
166    This helps stop runaway wizards in the queue (they'll run out of cash
167    like anyone else). To get the old behavior back, @power your admin
168    No_Pay. You probably want to @power any globals that use search(),
169    children(), mail*stats(), etc, No_Pay as well.
170  * @desc can no longer be gotten remotely without privileges.
171    @desc on privileged objects can now be evaluated by mortals.
172  * @adisconnect is triggered on every disconnection, partial or full.
173    This mirrors the behavior of @aconnect. Use %1 (the number of
174    remaining connections) to distinguish between partial and full
175    disconnects in @adisconnect code.
176  * Players can no longer be set CHOWN_OK.  If you have existing CHOWN_OK
177    players, you probably want to unset this from them, or the results
178    will be confusing (they'll continue to appear to have the flag,
179    even though it won't be testable or settable or clearable; this is
180    desired behavior).
181  * New HEAVY admin flag, prevents an object from being teleported
182    by a mortal between two containers they own. Admin without this
183    flag CAN be teleported.
184
185* Hardcode/db/startup gotchas:
186  * After each @startup is enqueued (during startup or @restart/all),
187    we immediately run up to 5 queue cycles. This allows, e.g., God's
188    @startup to up to five levels of @dol/@tr/@switch/etc and still have
189    the queued code run ahead of other startups. This requires that you
190    keep God's dbref as #1.
191  * netmush is now started with only a single argument - the path to
192    the configuration file. The error log file (typically game/netmush.log
193    is now configured in mush.cnf.
194  * CHAT_SYSTEM option removed. If you don't want to use the chat system,
195    use restrict.cnf to disable @channel, @chat, etc.
196  * USE_MAILER and MAIL_ALIAS options removed. If you don't want to
197    use the @mail or @malias systems, use restrict.cnf to disable
198    the associated commands.
199  * QUOTA, EMPTY_ATTRS, and FUNCTION_SIDE_EFFECTS options are now
200    runtime options, instead of compile-time.
201  * SINGLE_LOGFILE option removed, and log filenames are now
202    runtime options. You may now give the same name to multiple log
203    files and get a more fine-grained version of the same effect.
204  * src/Makefile is now autobuilt from src/Makefile.SH. IF you use
205    local hacks that require src/Makefile, this is likely to be a problem
206    for you. You'll want to start patching Makefile.SH instead.
207  * The new code can no longer read databases created by versions of Penn
208    before 1.7.5p0. If you need to do this, load it in 1.7.6, shutdown,
209    and use that database.
210  * PROFILING #define for use when profiling the code (surprise). This
211    just disables the CPU timer.
212  * help-like commands without arguments now use the command name
213    as the argument. E.g. 'news' now looks for topic 'news', instead of
214    'help'. If not found, we fall back on help.
215  * Mail messages now track not only the dbref of the sender but the
216    sender's creation time, so messages from dbrefs that have been
217    nuked and recreated can be distinguished from messages from the
218    original sender. This modifies the maildb and make it not usable
219    with older versions. All existing @mail is grandfathered in, and
220    can't be tracked this way.
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