| 1 | #ifndef __COMPILE_H |
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| 2 | #define __COMPILE_H |
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| 3 | |
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| 4 | /* Compiler-specific stuff. */ |
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| 5 | |
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| 6 | #ifndef __GNUC_PREREQ |
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| 7 | #if defined __GNUC__ && defined __GNUC_MINOR__ |
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| 8 | # define __GNUC_PREREQ(maj, min) \ |
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| 9 | ((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min)) |
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| 10 | #else |
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| 11 | # define __GNUC_PREREQ(maj, min) 0 |
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| 12 | #endif |
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| 13 | #endif |
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| 14 | |
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| 15 | /* For modern gcc , this attribute lets the compiler know that the |
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| 16 | * function returns a newly allocated value, for pointer aliasing |
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| 17 | * optimizations. |
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| 18 | */ |
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| 19 | #if !defined(__attribute_malloc__) && defined(GCC_MALLOC_CALL) |
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| 20 | #define __attribute_malloc__ GCC_MALLOC_CALL |
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| 21 | #elif !defined(__attribute_malloc__) |
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| 22 | #define __attribute_malloc__ |
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| 23 | #endif |
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| 24 | |
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| 25 | /* If a compiler knows a function will never return, it can generate |
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| 26 | slightly better code for calls to it. */ |
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| 27 | #if defined(WIN32) && _MSC_VER >= 1200 |
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| 28 | #define NORETURN __declspec(noreturn) |
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| 29 | #elif defined(HAVE___ATTRIBUTE__) |
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| 30 | #define NORETURN __attribute__ ((__noreturn__)) |
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| 31 | #else |
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| 32 | #define NORETURN |
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| 33 | #endif |
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| 34 | |
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| 35 | /* Enable Win32 services support */ |
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| 36 | #ifdef WIN32 |
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| 37 | #define WIN32SERVICES |
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| 38 | #endif |
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| 39 | |
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| 40 | /* Disable Win32 services support due to it failing to run properly |
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| 41 | when compiling with MinGW32. Eventually I would like to correct |
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| 42 | the issue. - EEH */ |
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| 43 | #ifdef __MINGW32__ |
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| 44 | #undef WIN32SERVICES |
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| 45 | #endif |
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| 46 | |
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| 47 | /* --------------- Stuff for Win32 services ------------------ */ |
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| 48 | /* |
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| 49 | When "exit" is called to handle an error condition, we really want to |
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| 50 | terminate the game thread, not the whole process. |
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| 51 | MS VS.NET (_MSC_VER >= 1200) requires the weird noreturn stuff. |
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| 52 | */ |
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| 53 | |
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| 54 | #ifdef WIN32SERVICES |
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| 55 | #define exit(arg) Win32_Exit (arg) |
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| 56 | void NORETURN WIN32_CDECL Win32_Exit(int exit_code); |
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| 57 | #endif |
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| 58 | |
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| 59 | #endif /* __COMPILE_H */ |
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