| 1 | /** |
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| 2 | * \file atr_tab.c |
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| 3 | * |
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| 4 | * \brief The table of standard attributes and code to manipulate it. |
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| 5 | * |
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| 6 | * |
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| 7 | */ |
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| 8 | |
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| 9 | #include "config.h" |
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| 10 | |
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| 11 | #include <string.h> |
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| 12 | #include <stdlib.h> |
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| 13 | #include <stdio.h> |
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| 14 | #include "conf.h" |
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| 15 | #include "externs.h" |
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| 16 | #include "attrib.h" |
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| 17 | #include "atr_tab.h" |
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| 18 | #include "ptab.h" |
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| 19 | #include "privtab.h" |
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| 20 | #include "mymalloc.h" |
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| 21 | #include "dbdefs.h" |
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| 22 | #include "log.h" |
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| 23 | #include "parse.h" |
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| 24 | #include "confmagic.h" |
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| 25 | |
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| 26 | |
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| 27 | /** An alias for an attribute. |
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| 28 | */ |
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| 29 | typedef struct atr_alias { |
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| 30 | const char *alias; /**< The alias. */ |
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| 31 | const char *realname; /**< The attribute's canonical name. */ |
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| 32 | } ATRALIAS; |
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| 33 | |
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| 34 | /** Prefix table for standard attribute names */ |
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| 35 | PTAB ptab_attrib; |
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| 36 | |
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| 37 | /** Attribute flags for setting */ |
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| 38 | PRIV attr_privs_set[] = { |
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| 39 | {"no_command", '$', AF_NOPROG, AF_NOPROG}, |
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| 40 | {"no_inherit", 'i', AF_PRIVATE, AF_PRIVATE}, |
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| 41 | {"private", 'i', AF_PRIVATE, AF_PRIVATE}, |
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| 42 | {"no_clone", 'c', AF_NOCOPY, AF_NOCOPY}, |
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| 43 | {"wizard", 'w', AF_WIZARD, AF_WIZARD}, |
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| 44 | {"visual", 'v', AF_VISUAL, AF_VISUAL}, |
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| 45 | {"mortal_dark", 'm', AF_MDARK, AF_MDARK}, |
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| 46 | {"hidden", 'm', AF_MDARK, AF_MDARK}, |
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| 47 | {"regexp", 'R', AF_REGEXP, AF_REGEXP}, |
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| 48 | {"case", 'C', AF_CASE, AF_CASE}, |
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| 49 | {"locked", '+', AF_LOCKED, AF_LOCKED}, |
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| 50 | {"safe", 'S', AF_SAFE, AF_SAFE}, |
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| 51 | {"prefixmatch", '\0', AF_PREFIXMATCH, AF_PREFIXMATCH}, |
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| 52 | {"veiled", 'V', AF_VEILED, AF_VEILED}, |
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| 53 | {"debug", 'b', AF_DEBUG, AF_DEBUG}, |
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| 54 | {"public", 'p', AF_PUBLIC, AF_PUBLIC}, |
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| 55 | {"nearby", 'n', AF_NEARBY, AF_NEARBY}, |
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| 56 | {"noname", 'N', AF_NONAME, AF_NONAME}, |
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| 57 | {"nospace", 's', AF_NOSPACE, AF_NOSPACE}, |
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| 58 | {"amhear", 'M', AF_MHEAR, AF_MHEAR}, |
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| 59 | {"aahear", 'A', AF_AHEAR, AF_AHEAR}, |
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| 60 | {NULL, '\0', 0, 0} |
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| 61 | }; |
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| 62 | |
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| 63 | /** Attribute flags for viewing */ |
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| 64 | PRIV attr_privs_view[] = { |
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| 65 | {"no_command", '$', AF_NOPROG, AF_NOPROG}, |
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| 66 | {"no_inherit", 'i', AF_PRIVATE, AF_PRIVATE}, |
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| 67 | {"private", 'i', AF_PRIVATE, AF_PRIVATE}, |
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| 68 | {"no_clone", 'c', AF_NOCOPY, AF_NOCOPY}, |
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| 69 | {"wizard", 'w', AF_WIZARD, AF_WIZARD}, |
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| 70 | {"visual", 'v', AF_VISUAL, AF_VISUAL}, |
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| 71 | {"mortal_dark", 'm', AF_MDARK, AF_MDARK}, |
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| 72 | {"hidden", 'm', AF_MDARK, AF_MDARK}, |
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| 73 | {"regexp", 'R', AF_REGEXP, AF_REGEXP}, |
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| 74 | {"case", 'C', AF_CASE, AF_CASE}, |
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| 75 | {"locked", '+', AF_LOCKED, AF_LOCKED}, |
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| 76 | {"safe", 'S', AF_SAFE, AF_SAFE}, |
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| 77 | {"internal", '\0', AF_INTERNAL, AF_INTERNAL}, |
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| 78 | {"prefixmatch", '\0', AF_PREFIXMATCH, AF_PREFIXMATCH}, |
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| 79 | {"veiled", 'V', AF_VEILED, AF_VEILED}, |
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| 80 | {"debug", 'b', AF_DEBUG, AF_DEBUG}, |
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| 81 | {"public", 'p', AF_PUBLIC, AF_PUBLIC}, |
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| 82 | {"nearby", 'n', AF_NEARBY, AF_NEARBY}, |
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| 83 | {"noname", 'N', AF_NONAME, AF_NONAME}, |
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| 84 | {"nospace", 's', AF_NOSPACE, AF_NOSPACE}, |
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| 85 | {"amhear", 'M', AF_MHEAR, AF_MHEAR}, |
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| 86 | {"aahear", 'A', AF_AHEAR, AF_AHEAR}, |
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| 87 | {"", '`', AF_ROOT, AF_ROOT}, |
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| 88 | {NULL, '\0', 0, 0} |
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| 89 | }; |
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| 90 | |
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| 91 | |
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| 92 | /*---------------------------------------------------------------------- |
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| 93 | * Prefix-table functions of various sorts |
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| 94 | */ |
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| 95 | |
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| 96 | static ATTR *aname_find_exact(const char *name); |
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| 97 | void init_aname_table(void); |
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| 98 | |
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| 99 | /** Attribute table lookup by name or alias. |
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| 100 | * given an attribute name, look it up in the complete attribute table |
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| 101 | * (real names plus aliases), and return the appropriate real attribute. |
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| 102 | */ |
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| 103 | ATTR * |
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| 104 | aname_hash_lookup(const char *name) |
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| 105 | { |
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| 106 | ATTR *ap; |
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| 107 | /* Exact matches always work */ |
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| 108 | if ((ap = (ATTR *) ptab_find_exact(&ptab_attrib, name))) |
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| 109 | return ap; |
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| 110 | /* Prefix matches work if the attribute is AF_PREFIXMATCH */ |
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| 111 | if ((ap = (ATTR *) ptab_find(&ptab_attrib, name)) && AF_Prefixmatch(ap)) |
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| 112 | return ap; |
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| 113 | return NULL; |
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| 114 | } |
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| 115 | |
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| 116 | /** Build the basic attribute table. |
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| 117 | */ |
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| 118 | void |
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| 119 | init_aname_table(void) |
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| 120 | { |
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| 121 | ATTR *ap; |
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| 122 | |
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| 123 | ptab_init(&ptab_attrib); |
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| 124 | ptab_start_inserts(&ptab_attrib); |
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| 125 | for (ap = attr; ap->name; ap++) |
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| 126 | ptab_insert(&ptab_attrib, ap->name, ap); |
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| 127 | ptab_end_inserts(&ptab_attrib); |
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| 128 | } |
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| 129 | |
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| 130 | /** Associate a new alias with an existing attribute. |
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| 131 | */ |
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| 132 | int |
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| 133 | alias_attribute(const char *atr, const char *alias) |
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| 134 | { |
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| 135 | ATTR *ap; |
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| 136 | |
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| 137 | /* Make sure the alias doesn't exist already */ |
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| 138 | if (aname_find_exact(alias)) |
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| 139 | return 0; |
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| 140 | |
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| 141 | /* Look up the original */ |
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| 142 | ap = aname_find_exact(atr); |
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| 143 | if (!ap) |
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| 144 | return 0; |
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| 145 | |
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| 146 | ptab_insert_one(&ptab_attrib, strupper(alias), ap); |
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| 147 | return 1; |
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| 148 | } |
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| 149 | |
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| 150 | static ATTR * |
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| 151 | aname_find_exact(const char *name) |
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| 152 | { |
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| 153 | char atrname[BUFFER_LEN]; |
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| 154 | strcpy(atrname, name); |
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| 155 | upcasestr(atrname); |
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| 156 | return (ATTR *) ptab_find_exact(&ptab_attrib, atrname); |
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| 157 | } |
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| 158 | |
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| 159 | |
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| 160 | /** Add new standard attributes, or change permissions on them. |
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| 161 | * \verbatim |
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| 162 | * Given the name and permission string for an attribute, add it to |
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| 163 | * the attribute table (or modify the permissions if it's already |
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| 164 | * there). Permissions may be changed retroactively, which modifies |
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| 165 | * permissions on any copies of that attribute set on objects in the |
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| 166 | * database. This is the top-level code for @attribute/access. |
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| 167 | * \endverbatim |
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| 168 | * \param player the enactor. |
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| 169 | * \param name the attribute name. |
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| 170 | * \param perms a string of attribute permissions, space-separated. |
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| 171 | * \param retroactive if true, apply the permissions retroactively. |
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| 172 | */ |
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| 173 | void |
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| 174 | do_attribute_access(dbref player, char *name, char *perms, int retroactive) |
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| 175 | { |
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| 176 | ATTR *ap, *ap2; |
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| 177 | privbits flags = 0; |
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| 178 | int i; |
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| 179 | int insert = 0; |
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| 180 | |
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| 181 | /* Parse name and perms */ |
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| 182 | if (!name || !*name) { |
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| 183 | notify(player, T("Which attribute do you mean?")); |
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| 184 | return; |
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| 185 | } |
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| 186 | if (strcasecmp(perms, "none")) { |
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| 187 | flags = list_to_privs(attr_privs_set, perms, 0); |
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| 188 | if (!flags) { |
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| 189 | notify(player, T("I don't understand those permissions.")); |
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| 190 | return; |
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| 191 | } |
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| 192 | } |
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| 193 | upcasestr(name); |
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| 194 | /* Is this attribute already in the table? */ |
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| 195 | ap = (ATTR *) ptab_find_exact(&ptab_attrib, name); |
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| 196 | if (ap) { |
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| 197 | if (AF_Internal(ap)) { |
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| 198 | /* Don't muck with internal attributes */ |
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| 199 | notify(player, T("That attribute's permissions can not be changed.")); |
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| 200 | return; |
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| 201 | } |
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| 202 | } else { |
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| 203 | /* Create fresh if the name is ok */ |
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| 204 | if (!good_atr_name(name)) { |
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| 205 | notify(player, T("Invalid attribute name.")); |
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| 206 | return; |
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| 207 | } |
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| 208 | insert = 1; |
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| 209 | ap = (ATTR *) mush_malloc(sizeof(ATTR), "ATTR"); |
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| 210 | if (!ap) { |
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| 211 | notify(player, "Critical memory failure - Alert God!"); |
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| 212 | do_log(LT_ERR, 0, 0, "do_attribute_access: unable to malloc ATTR"); |
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| 213 | return; |
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| 214 | } |
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| 215 | AL_NAME(ap) = strdup(name); |
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| 216 | ap->data = NULL_CHUNK_REFERENCE; |
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| 217 | } |
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| 218 | AL_FLAGS(ap) = flags; |
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| 219 | AL_CREATOR(ap) = player; |
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| 220 | |
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| 221 | /* Only insert when it's not already in the table */ |
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| 222 | if (insert) { |
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| 223 | ptab_insert_one(&ptab_attrib, name, ap); |
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| 224 | } |
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| 225 | |
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| 226 | /* Ok, now we need to see if there are any attributes of this name |
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| 227 | * set on objects in the db. If so, and if we're retroactive, set |
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| 228 | * perms/creator |
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| 229 | */ |
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| 230 | if (retroactive) { |
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| 231 | for (i = 0; i < db_top; i++) { |
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| 232 | if ((ap2 = atr_get_noparent(i, name))) { |
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| 233 | AL_FLAGS(ap2) = flags; |
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| 234 | AL_CREATOR(ap2) = player; |
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| 235 | } |
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| 236 | } |
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| 237 | } |
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| 238 | |
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| 239 | notify_format(player, T("%s -- Attribute permissions now: %s"), name, |
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| 240 | privs_to_string(attr_privs_view, flags)); |
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| 241 | } |
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| 242 | |
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| 243 | |
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| 244 | /** Delete an attribute from the attribute table. |
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| 245 | * \verbatim |
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| 246 | * Top-level function for @attrib/delete. |
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| 247 | * \endverbatim |
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| 248 | * \param player the enactor. |
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| 249 | * \param name the name of the attribute to delete. |
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| 250 | */ |
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| 251 | void |
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| 252 | do_attribute_delete(dbref player, char *name) |
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| 253 | { |
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| 254 | ATTR *ap; |
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| 255 | |
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| 256 | if (!name || !*name) { |
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| 257 | notify(player, T("Which attribute do you mean?")); |
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| 258 | return; |
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| 259 | } |
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| 260 | |
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| 261 | /* Is this attribute in the table? */ |
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| 262 | ap = (ATTR *) ptab_find_exact(&ptab_attrib, name); |
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| 263 | if (!ap) { |
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| 264 | notify(player, T("That attribute isn't in the attribute table")); |
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| 265 | return; |
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| 266 | } |
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| 267 | |
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| 268 | /* Ok, take it out of the hash table */ |
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| 269 | ptab_delete(&ptab_attrib, name); |
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| 270 | notify_format(player, T("Removed %s from attribute table."), name); |
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| 271 | return; |
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| 272 | } |
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| 273 | |
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| 274 | /** Rename an attribute in the attribute table. |
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| 275 | * \verbatim |
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| 276 | * Top-level function for @attrib/rename. |
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| 277 | * \endverbatim |
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| 278 | * \param player the enactor. |
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| 279 | * \param old the name of the attribute to rename. |
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| 280 | * \param newname the new name (surprise!) |
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| 281 | */ |
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| 282 | void |
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| 283 | do_attribute_rename(dbref player, char *old, char *newname) |
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| 284 | { |
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| 285 | ATTR *ap; |
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| 286 | if (!old || !*old || !newname || !*newname) { |
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| 287 | notify(player, T("Which attributes do you mean?")); |
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| 288 | return; |
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| 289 | } |
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| 290 | upcasestr(old); |
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| 291 | upcasestr(newname); |
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| 292 | /* Is the new name valid? */ |
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| 293 | if (!good_atr_name(newname)) { |
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| 294 | notify(player, T("Invalid attribute name.")); |
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| 295 | return; |
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| 296 | } |
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| 297 | /* Is the new name already in use? */ |
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| 298 | ap = (ATTR *) ptab_find_exact(&ptab_attrib, newname); |
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| 299 | if (ap) { |
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| 300 | notify_format(player, |
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| 301 | T("The name %s is already used in the attribute table."), |
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| 302 | newname); |
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| 303 | return; |
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| 304 | } |
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| 305 | /* Is the old name a real attribute? */ |
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| 306 | ap = (ATTR *) ptab_find_exact(&ptab_attrib, old); |
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| 307 | if (!ap) { |
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| 308 | notify(player, T("That attribute isn't in the attribute table")); |
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| 309 | return; |
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| 310 | } |
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| 311 | /* Ok, take it out and put it back under the new name */ |
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| 312 | ptab_delete(&ptab_attrib, old); |
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| 313 | /* This causes a slight memory leak if you rename an attribute |
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| 314 | added via /access. But that doesn't happen often. Will fix |
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| 315 | someday. */ |
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| 316 | AL_NAME(ap) = strdup(newname); |
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| 317 | ptab_insert_one(&ptab_attrib, newname, ap); |
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| 318 | notify_format(player, |
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| 319 | T("Renamed %s to %s in attribute table."), old, newname); |
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| 320 | return; |
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| 321 | } |
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| 322 | |
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| 323 | /** Display information on an attribute from the table. |
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| 324 | * \verbatim |
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| 325 | * Top-level function for @attribute. |
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| 326 | * \endverbatim |
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| 327 | * \param player the enactor. |
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| 328 | * \param name the name of the attribute. |
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| 329 | */ |
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| 330 | void |
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| 331 | do_attribute_info(dbref player, char *name) |
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| 332 | { |
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| 333 | ATTR *ap; |
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| 334 | if (!name || !*name) { |
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| 335 | notify(player, T("Which attribute do you mean?")); |
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| 336 | return; |
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| 337 | } |
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| 338 | |
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| 339 | /* Is this attribute in the table? */ |
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| 340 | |
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| 341 | if (*name == '@') |
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| 342 | name++; |
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| 343 | |
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| 344 | ap = aname_hash_lookup(name); |
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| 345 | if (!ap) { |
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| 346 | notify(player, T("That attribute isn't in the attribute table")); |
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| 347 | return; |
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| 348 | } |
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| 349 | notify_format(player, "Attribute: %s", AL_NAME(ap)); |
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| 350 | notify_format(player, |
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| 351 | " Flags: %s", privs_to_string(attr_privs_view, |
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| 352 | AL_FLAGS(ap))); |
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| 353 | notify_format(player, " Creator: %s", unparse_dbref(AL_CREATOR(ap))); |
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| 354 | return; |
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| 355 | } |
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| 356 | |
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| 357 | /** Display a list of standard attributes. |
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| 358 | * \verbatim |
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| 359 | * Top-level function for @list/attribs. |
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| 360 | * \endverbatim |
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| 361 | * \param player the enactor. |
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| 362 | * \param lc if true, display the list in lowercase; otherwise uppercase. |
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| 363 | */ |
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| 364 | void |
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| 365 | do_list_attribs(dbref player, int lc) |
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| 366 | { |
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| 367 | char *b = list_attribs(); |
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| 368 | notify_format(player, T("Attribs: %s"), lc ? strlower(b) : b); |
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| 369 | } |
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| 370 | |
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| 371 | /** Return a list of standard attributes. |
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| 372 | * This functions returns the list of standard attributes, separated by |
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| 373 | * spaces, in a statically allocated buffer. |
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| 374 | */ |
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| 375 | char * |
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| 376 | list_attribs(void) |
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| 377 | { |
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| 378 | ATTR *ap; |
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| 379 | const char *ptrs[BUFFER_LEN / 2]; |
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| 380 | static char buff[BUFFER_LEN]; |
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| 381 | char *bp; |
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| 382 | int nptrs = 0, i; |
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| 383 | |
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| 384 | ap = (ATTR *) ptab_firstentry(&ptab_attrib); |
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| 385 | while (ap) { |
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| 386 | ptrs[nptrs++] = AL_NAME(ap); |
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| 387 | ap = (ATTR *) ptab_nextentry(&ptab_attrib); |
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| 388 | } |
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| 389 | bp = buff; |
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| 390 | safe_str(ptrs[0], buff, &bp); |
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| 391 | for (i = 1; i < nptrs; i++) { |
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| 392 | safe_chr(' ', buff, &bp); |
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| 393 | safe_str(ptrs[i], buff, &bp); |
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| 394 | } |
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| 395 | *bp = '\0'; |
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| 396 | return buff; |
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| 397 | } |
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| 398 | |
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| 399 | /** Attr things to be done after the config file is loaded but before |
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| 400 | * objects are restarted. |
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| 401 | */ |
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| 402 | void |
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| 403 | attr_init_postconfig(void) |
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| 404 | { |
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| 405 | ATTR *a; |
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| 406 | /* read_remote_desc affects AF_NEARBY flag on DESCRIBE attribute */ |
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| 407 | a = aname_hash_lookup("DESCRIBE"); |
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| 408 | if (READ_REMOTE_DESC) |
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| 409 | a->flags &= ~AF_NEARBY; |
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| 410 | else |
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| 411 | a->flags |= AF_NEARBY; |
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| 412 | } |
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