| 1 | /* options.h */ |
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| 2 | /* $Name: 1_6_0 $ */ |
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| 3 | |
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| 4 | #ifndef __OPTIONS_H |
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| 5 | #define __OPTIONS_H |
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| 6 | |
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| 7 | /* *********** READ THIS BEFORE YOU MODIFY ANYTHING IN THIS FILE *********** */ |
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| 8 | /* WARNING: All options in this file have the ability to signifigantly change |
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| 9 | * the look and feel and sometimes even internal behavior of the program. |
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| 10 | * The ones shipped as the default have been extensively tested. Others have |
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| 11 | * been tested to a (usually) lesser degree, and therefore might still have |
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| 12 | * latent bugs. If you change any of them from the default, PLEASE check |
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| 13 | * to make sure that you know the full effects of what you are changing. And |
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| 14 | * if you encounter any errors or compile time problems with any options |
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| 15 | * other than the default settings, PLEASE inform lwl@eniac.seas.upenn.edu |
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| 16 | * immediately, so that they can be fixed. The same goes for any other bug |
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| 17 | * you might find in using this software. All efforts will be made to fix |
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| 18 | * errors encountered, but unless given a FULL description of the error, |
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| 19 | * (IE telling me that logging in doesn't work is insufficient. telling |
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| 20 | * me that logging in with WCREAT undefined still gives you the registration |
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| 21 | * message is a lot better. MOST effective would be a full dbx trace, or a |
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| 22 | * patch for the bug.) Enjoy using the program. |
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| 23 | */ |
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| 24 | /* ************************************************************************* */ |
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| 25 | |
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| 26 | /* This configuration file is divided into three sections: |
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| 27 | * |
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| 28 | * 1. Major MUSH options. |
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| 29 | * 2. MUSH configuration options. |
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| 30 | * 3. Constants and other definitions. |
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| 31 | * |
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| 32 | */ |
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| 33 | |
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| 34 | |
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| 35 | /*-------------------------------------------------------------------------- |
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| 36 | * Major MUSH options. |
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| 37 | */ |
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| 38 | |
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| 39 | /* This allows extended ANSI codes to be used in functions. This also |
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| 40 | * results in the game having to filter output for ANSI codes; only |
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| 41 | * define this if you're not worried about CPU usage. |
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| 42 | * This also enables the COLOR flag and the FORCE_WHITE flag. |
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| 43 | */ |
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| 44 | /* #define EXTENDED_ANSI /* */ |
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| 45 | |
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| 46 | /* This allows floating point operations. If you are on a very slow |
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| 47 | * system, you might not wish to define this. It also makes the server |
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| 48 | * somewhat larger. Define this if you find it useful. |
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| 49 | */ |
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| 50 | /* #define FLOATING_POINTS /* */ |
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| 51 | |
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| 52 | /* This option is to control whether functions may have side effects |
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| 53 | * affecting the db. With it on, the functions create(), open(), |
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| 54 | * dig(), link(), and set() exist, corresponding to the @commands of |
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| 55 | * the same name. Also, the 2 parameter versions of zone(), parent(), |
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| 56 | * and lock() are enabled by this define. |
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| 57 | */ |
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| 58 | /* #define FUNCTION_SIDE_EFFECTS /* */ |
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| 59 | |
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| 60 | /* This option controls whether or not player names can have spaces in |
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| 61 | * them. "Traditionally", this option is off. |
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| 62 | */ |
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| 63 | /* #define PLAYER_NAME_SPACES /* */ |
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| 64 | |
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| 65 | /* Define the following if you are running on a machine so small that you |
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| 66 | * cannnot fork a process off to do the save. |
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| 67 | */ |
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| 68 | /* #define NO_FORK /* */ |
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| 69 | |
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| 70 | /* Define this if you don't wish your log file to be split up into several |
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| 71 | * components. This saves on file descriptors and makes it easy to tail -f |
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| 72 | * the log, but is inconvenient for quick scanning. |
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| 73 | */ |
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| 74 | /* #define SINGLE_LOGFILE /* */ |
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| 75 | |
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| 76 | /* Comment this out if you don't wish to use the built-in mail system. |
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| 77 | * The @mail command provides a flexible hardcoded mail system, which |
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| 78 | * uses its own database to store messages. |
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| 79 | */ |
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| 80 | #define USE_MAILER /* */ |
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| 81 | |
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| 82 | /* The chat channels system allows players to talk cross-MUSH to each |
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| 83 | * other, without needing to be in the same room. Whether or not you |
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| 84 | * want this depends on what type of MUSH you want. Set the value of |
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| 85 | * CHAT_SYSTEM to one of the following, depending on what you want: |
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| 86 | * 0 -- do not use chat system |
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| 87 | * 3 -- use original PennMUSH chat system |
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| 88 | * 4 -- use extended comsys chat system |
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| 89 | * The server will automatically convert db's w/o chat to add chat |
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| 90 | * or remove chat from db's w/chat, as needed; unlike earlier versions |
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| 91 | * of the server, you do not need to startup, shutdown, recompile, restart. |
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| 92 | */ |
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| 93 | #define CHAT_SYSTEM 0 |
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| 94 | |
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| 95 | /* If this is defined, another file similar to News and Help can be used |
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| 96 | * to store text, retrieved with "events <whatever>". This is useful if |
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| 97 | * your newsfile is starting to get huge and kludgy. |
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| 98 | */ |
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| 99 | /* #define EVENTS /* */ |
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| 100 | |
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| 101 | /* If this is defined, the clock will be displayed in 24-hour "military time" |
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| 102 | * format. Otherwise, some functions (such as the idle message for 'page') |
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| 103 | * will return 12-hour time. |
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| 104 | */ |
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| 105 | #define MILITARY_TIME /* */ |
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| 106 | |
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| 107 | #ifdef USE_SMALLOC |
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| 108 | /* Define the following ONLY if using SMALLOC.C, and if you want accurate |
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| 109 | * malloc stats. |
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| 110 | */ |
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| 111 | /* #define SLOW_STATISTICS /* */ |
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| 112 | #endif /* USE_SMALLOC */ |
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| 113 | |
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| 114 | /* Defining this adds a simple tracking allocator of allocs and frees that |
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| 115 | * keeps ref counts of what sort of memory is allocated, and how many. |
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| 116 | * Good for testing for Memory leaks. Don't, however, define this unless |
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| 117 | * 1. It's really necessary. 2. You know what you're doing. |
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| 118 | */ |
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| 119 | /* #define MEM_CHECK /* */ |
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| 120 | |
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| 121 | |
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| 122 | /*-------------------------------------------------------------------------- |
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| 123 | * MUSH configuration options |
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| 124 | */ |
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| 125 | |
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| 126 | /* Define this if you want the ability to lock out certain sites. This code |
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| 127 | * will take wildcards. Sites to lock out should be put in lockout.cnf |
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| 128 | * Sites to put on registration status should be in sites.cnf |
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| 129 | * If you define this, you will also need to define WCREAT. |
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| 130 | */ |
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| 131 | #define LOCKOUT /* */ |
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| 132 | |
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| 133 | /* Define this if you want to enable registration commands. If LOCKOUT |
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| 134 | * is defined, this should be too. Running with both this and LOCKOUT |
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| 135 | * defined will allow you to register certain sites. Running with this |
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| 136 | * but not LOCKOUT puts all sites on registration status. |
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| 137 | */ |
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| 138 | #define WCREAT /* */ |
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| 139 | |
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| 140 | /* Define this if you want to limit the maximum number of logins to the |
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| 141 | * MUSH. This is useful if you know that you have a certain peak number |
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| 142 | * before the MUSH freezes (which happens if you run out of file descriptors) |
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| 143 | * or if you're running under a max-number-of-players restriction. |
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| 144 | */ |
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| 145 | /* #define LOGIN_LIMIT /* */ |
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| 146 | |
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| 147 | /* Define the following if you want an inactivity timeout - the game |
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| 148 | * will automatically boot players who idle too long. |
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| 149 | */ |
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| 150 | /* #define IDLE_TIMEOUT /* */ |
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| 151 | |
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| 152 | /* One method of slowing bloat. This method requires all builders to have |
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| 153 | * a builder bit to build. |
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| 154 | */ |
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| 155 | /* #define RESTRICTED_BUILDING /* */ |
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| 156 | |
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| 157 | /* Define the following if you wish to allow object building. Only useful |
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| 158 | * if RESTRICTED_BUILDING is defined. |
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| 159 | */ |
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| 160 | /* #define FREE_OBJECTS /* */ |
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| 161 | |
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| 162 | /* An alternate method of slowing bloat. This allows builders only X objects |
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| 163 | * period. Wizards can check and set quotas on players. If used in |
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| 164 | * conjunction with RESTRICTED_BUILDING, expect VERY slow growth. |
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| 165 | */ |
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| 166 | /* #define QUOTA /* */ |
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| 167 | |
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| 168 | /* Define this ONLY if you have a small maximum database size, and are |
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| 169 | * about to reach it. This will limit the number of objects allowed to |
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| 170 | * whatever number you set as DBTOP_MAX (defined later in this file). |
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| 171 | * Even wizards are subject to this maximum. |
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| 172 | */ |
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| 173 | /* #define BUILDING_LIMIT /* */ |
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| 174 | |
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| 175 | /* Define this if you wish to allow players to steal money from each other */ |
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| 176 | /* #define ROBBERS /* */ |
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| 177 | |
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| 178 | /* Defining the following will show an expanded flag name list when you |
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| 179 | * examine an object |
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| 180 | */ |
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| 181 | #define FLAGS_ON_EXAMINE /* */ |
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| 182 | |
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| 183 | /* Defining this will show public attributes on examination of an object |
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| 184 | * that a player doesn't own. (Like "examine/full" in TinyMUSH 2.0) |
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| 185 | */ |
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| 186 | #define EX_PUBLIC_ATTRIBS /* */ |
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| 187 | |
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| 188 | /* Defining this will output attributes in TinyMUSH 2.0 format - i.e. |
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| 189 | * "FOO(#4v): test" instead of "FOO [#4v]: test", no attribute owners |
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| 190 | * displayed unless different from the owner of the object, etc. |
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| 191 | */ |
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| 192 | /* #define TINY_ATTRS /* */ |
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| 193 | |
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| 194 | /* Define the following for increased wizard invisibility. If it's enabled, |
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| 195 | * says and poses by DARK wizards will show up as 'Someone ....' |
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| 196 | * pages are not affected. |
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| 197 | */ |
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| 198 | /* #define FULL_INVIS /* */ |
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| 199 | |
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| 200 | /* Define this if you want @listen/@ahear/@aahear/@amhear to work on |
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| 201 | * players as well as objects. |
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| 202 | */ |
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| 203 | #define PLAYER_LISTEN /* */ |
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| 204 | |
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| 205 | /* Define this if you do not want @pemit to notify the person doing the |
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| 206 | * @pemitting (2.0-style). |
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| 207 | */ |
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| 208 | /* #define SILENT_PEMIT /* */ |
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| 209 | |
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| 210 | /* |
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| 211 | * Define the following to enable the ROYALTY flag. Players with |
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| 212 | * this flag set have limited wiz powers: ie, they can look, examine, |
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| 213 | * and @tel like wizards, but may not change things like wizards. |
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| 214 | */ |
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| 215 | #define ROYALTY_FLAG /* */ |
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| 216 | |
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| 217 | /* Define the following to enable @whereis commands, and loc() on players |
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| 218 | * by other players. Both of these commands are modified by the effect |
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| 219 | * of the PLAYER_UNFIND flag. |
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| 220 | */ |
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| 221 | #define PLAYER_LOCATE /* */ |
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| 222 | |
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| 223 | /* Define the following if you wish to enable global exits and commands. |
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| 224 | * Exits in the Master Room are considered global, as are user-defined |
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| 225 | * $commands on objects in the Master Room. |
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| 226 | */ |
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| 227 | #define DO_GLOBALS /* */ |
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| 228 | |
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| 229 | /* If this is defined, the zone of a player's location will be checked for |
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| 230 | * an ACONNECT/ADISCONNECT attribute when the player connects/disconnects. |
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| 231 | * If DO_GLOBALS is also defined, the master room will also be checked |
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| 232 | * for an ACONNECT/ADISCONNECT. |
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| 233 | */ |
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| 234 | #define GLOBAL_CONNECTS /* */ |
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| 235 | |
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| 236 | /* Comment this out if you wish to run without the INHERIT flag. This |
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| 237 | * flag prevents objects without it from @forcing, @setting, or |
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| 238 | * @triggering objects with the flag, or with a wizbit. This makes doing |
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| 239 | * secure objects much easier. However, it can make programming certain |
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| 240 | * objects somewhat clumsy, and may cause some initial confusion and |
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| 241 | * frustration when first used on a MUSH not used to it. |
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| 242 | */ |
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| 243 | #define INHERIT_FLAG /* */ |
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| 244 | |
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| 245 | /* Define this if you want NOSPOOF notification to show both the name of |
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| 246 | * the spoofing object and its object number. If this option is not |
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| 247 | * defined, nospoof notification will only show the name of the spoofer. |
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| 248 | */ |
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| 249 | /* #define PARANOID_NOSPOOF /* */ |
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| 250 | |
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| 251 | /* Objects which are NO_COMMAND are not checked for $commands. You can |
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| 252 | * speed up your server somewhat this way. If you want to make the best |
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| 253 | * use of this flag, define this option, which will automatically set |
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| 254 | * the NO_COMMAND flag on all rooms and players in your current database. |
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| 255 | */ |
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| 256 | /* #define ADD_NO_COMMAND_FLAG /* */ |
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| 257 | |
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| 258 | /* This option uses the old method of coping with newlines. |
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| 259 | * If you're converting from a database that might have hard newlines, |
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| 260 | * load with this defined and do a "@dump/paranoid". Otherwise, ignore it. |
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| 261 | */ |
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| 262 | /* #define OLD_NEWLINES /* */ |
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| 263 | |
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| 264 | /*--------------------------------------------------------------------------- |
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| 265 | * Constants and other good things. |
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| 266 | */ |
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| 267 | |
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| 268 | /*----- default files -----*/ |
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| 269 | |
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| 270 | /* The format for the three following files is one site or name per |
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| 271 | * line in the file. These files may be modified at any time, including |
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| 272 | * while the MUSH is running. |
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| 273 | */ |
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| 274 | |
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| 275 | #ifdef LOCKOUT |
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| 276 | /* sites in the lockout file will have connections shut down immediately |
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| 277 | * with no message. Sites in the register file will not be able to |
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| 278 | * create new players. Wildcards are allowed. |
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| 279 | */ |
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| 280 | #define LOCKOUT_FILE "lockout.cnf" |
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| 281 | #define REGISTER_FILE "sites.cnf" |
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| 282 | #endif /* LOCKOUT */ |
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| 283 | |
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| 284 | /* these names may not be used as player names. Wildcards are not allowed. */ |
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| 285 | #define NAMES_FILE "names.cnf" |
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| 286 | |
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| 287 | /*----- log files -----*/ |
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| 288 | |
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| 289 | /* The primary log file for the MUSH is defined in the restart script. |
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| 290 | * Checkpoints are written to a separate log, as are connects and |
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| 291 | * disconnects from the game, commands used by wizards, report traces, |
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| 292 | * and player commands. The defaults are listed below. |
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| 293 | */ |
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| 294 | |
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| 295 | #define CHECKLOG "log/checkpt.log" |
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| 296 | #define CONNLOG "log/connect.log" |
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| 297 | #define WIZLOG "log/wizard.log" |
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| 298 | #define TRACELOG "log/trace.log" |
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| 299 | #define CMDLOG "log/command.log" |
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| 300 | |
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| 301 | /*----- Costs, dbref definitions, etc. -----*/ |
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| 302 | |
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| 303 | /* Uber-wizard */ |
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| 304 | #define GOD ((dbref) 1) |
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| 305 | |
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| 306 | /* minimum cost to create various things */ |
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| 307 | #define OBJECT_COST 10 |
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| 308 | #define EXIT_COST 1 |
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| 309 | #define LINK_COST 1 |
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| 310 | #define ROOM_COST 10 |
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| 311 | #define QUEUE_COST 10 /* deposit on commands in the queue */ |
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| 312 | #define QUOTA_COST 1 /* quota cost of building an object */ |
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| 313 | |
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| 314 | /* cost for various special commands */ |
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| 315 | #define FIND_COST 100 |
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| 316 | #define PAGE_COST 0 |
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| 317 | |
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| 318 | /* costs of kill command */ |
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| 319 | #define KILL_BASE_COST 100 /* prob = expenditure/KILL_BASE_COST */ |
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| 320 | #define KILL_MIN_COST 10 |
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| 321 | #define KILL_BONUS 50 /* paid to victim */ |
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| 322 | #define MAX_ARG 100 /* maximum comma's arguments to function |
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| 323 | /* (like @switch). Probably shouldn't mess. */ |
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| 324 | |
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| 325 | #define QUEUE_LOSS 63 /* one command in 16 will cost one penny */ |
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| 326 | /* must be a power of two minus 1 */ |
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| 327 | |
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| 328 | #ifdef BUILDING_LIMIT |
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| 329 | #define DBTOP_MAX 20000 /* max number of objects in the database */ |
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| 330 | #endif /* BUILDING_LIMIT */ |
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| 331 | |
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| 332 | /* amount of object endowment, based on cost */ |
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| 333 | #define MAX_OBJECT_ENDOWMENT 100 |
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| 334 | /* max value a wiz can put on an object */ |
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| 335 | #define MAX_WIZ_OBJECT_ENDOWMENT 2000 |
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| 336 | |
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| 337 | /* amount at which temple stops being so profitable */ |
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| 338 | #define MAX_PENNIES 100000 |
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| 339 | |
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| 340 | /* How deep can indirect locks go? */ |
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| 341 | #define MAX_DEPTH 10 |
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| 342 | |
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| 343 | /* How many generations back can parents go? */ |
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| 344 | #define MAX_PARENTS 10 |
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| 345 | |
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| 346 | |
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| 347 | /*----- timer.c defines -----*/ |
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| 348 | |
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| 349 | /* Note: Don't make times multiples of each other |
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| 350 | * otherwise players will have to wait a long time when |
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| 351 | * two or more events coincide |
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| 352 | */ |
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| 353 | |
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| 354 | /* time is in seconds */ |
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| 355 | #define PURGE_INTERVAL 601 /* fixup free list eveyr 10 minutes */ |
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| 356 | #define DBCK_INTERVAL 599 /* Check db consistency every 10 minutes */ |
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| 357 | |
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| 358 | |
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| 359 | |
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| 360 | /*--------------------------------------------------------- |
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| 361 | * The dune modifications are here |
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| 362 | */ |
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| 363 | |
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| 364 | #include "dune.h" |
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| 365 | |
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| 366 | #endif /* __OPTIONS_H */ |
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