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Changeset 1025

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Timestamp:
07/08/07 19:39:56 (1 year ago)
Author:
shawnw
Message:

Prep for 1.8.3p4

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  • 1.8.3/branches/devel/game/txt/hlp/pennv182.hlp

    r986 r1025  
    11& 1.8.2p6 
    2 Version 1.8.2 patchlevel 6                       ???  ??, 2007 
     2Version 1.8.2 patchlevel 6                       July 9, 2007 
    33 
    44Development team changes: 
    5   * After many years, Talek has retired from development.  
     5  * After many years of valuable work, Talek has retired from 
     6    development.   
    67 
    78Minor changes: 
     
    1314  * Fixed assorted small memory leaks. [SW] 
    1415  * Fixed handling of telnet NOPs sent by clients. [SW] 
     16  * The OpenSSL random number pool wasn't getting adequately 
     17    initialized on systems without /dev/urandom [SW] 
     18  * Infinite loop in math code. Reported by Ashen-Sugar. [GM] 
    1519 
    1620& 1.8.2p5 
  • 1.8.3/branches/devel/game/txt/hlp/pennv183.hlp

    r997 r1025  
    2929    connections in bigger chunks instead of using multiple send()s of 
    3030    smaller chunks. 
     31  * New lock types can be added via src/local.c instead of having to 
     32    alter the table in src/locks.c. Based on patch by Talvo. 
     33  * Builtin lock names and default flags are stored in a hash table 
     34    instead of a list. [SW] 
    3135 
    3236Attributes: 
     
    3943  * @search (and by relation search()) now has an 'elock' 
    4044    search class, permitting boolean expression searches. [GM] 
    41  
     45  * @channel/recall extended to support recalling by time. Example: 
     46    '@chan/recall Foo=1h' will recall lines only from the past 
     47    hour. Patch by Talvo. 
     48  
    4249Functions: 
    4350  * cond() works like an if, else if, else if ... ncond(), 
     
    4956  * lmath() accepts dist2d and dist3d. Suggested by Jess. 
    5057  * functions(local) returns just local @functions. [SW] 
    51  
     58  * New encode64() and decode64() functions convert between 
     59    normal text and base64 encoded text on games that have 
     60    SSL support compiled in. [SW] 
     61  * encrypt() and decrypt() now take an optional 3rd argument 
     62    to control using base 64 encoding. Suggested by Noltar. 
     63  
    5264Fixes: 
    5365  * Compile fixes for some linux (And other?) systems that expect