| 6 | | size is too small. An 8 megabyte stack is more than ample. On unix, it |
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| 7 | | can be raised with 'ulimit -s 8192'. On Windows, you must use the editbin |
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| 8 | | progam that comes with MS development environments to raise the stack on a |
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| 9 | | per-executable basis, via 'editbin /STACK:8388608 netmush.exe' |
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| | 6 | size is too small. An 8 megabyte stack is more than ample. On unix, |
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| | 7 | it can be raised with 'ulimit -s 8192'. On Windows, you must use the |
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| | 8 | editbin progam that comes with MS development environments to raise |
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| | 9 | the stack on a per-executable basis, via 'editbin /STACK:8388608 |
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| | 10 | netmush.exe' |
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| 11 | | * Some IPv6-enabled systems are not configured out of the box to tunnel |
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| 12 | | IPv4 connection attempts on the same port to the IPv6 socket that is |
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| 13 | | listening. If you can connect to a local game via ::1 but not |
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| 14 | | 127.0.0.1 this is likely the issue. On unix systems, a user with |
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| | 12 | * Some IPv6-enabled systems are not configured out of the box to |
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| | 13 | tunnel IPv4 connection attempts on the same port to the IPv6 socket |
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| | 14 | that is listening. If you can connect to a local game via ::1 but |
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| | 15 | not 127.0.0.1 this is likely the issue. On unix systems, a user with |
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| 21 | | Ancient: |
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| 22 | | * Ralph Melton reports that compiling with gcc 2.5.8 under SunOS 4.1.1 |
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| 23 | | using -O optimization and forking dumps causes the dump process to |
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| 24 | | crash. Removing -O fixes the problem; so might using a more recent gcc. |
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| 25 | | * Javelin has confirmed that compiling with gcc 2.7.2.3 under Linux 2.2.16 |
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| 26 | | using -O optimization causes ansi(rh,a) to crash. Removing -O fixes |
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| 27 | | the problem; so might using a more recent gcc |
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| | 22 | You can browse the bug and suggestion database at |
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| | 23 | http://dev.pennmush.org to see more. |
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