| 10 | | win32/config.h config.h |
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| 11 | | win32/confmagic.h confmagic.h |
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| 12 | | win32/options.h options.h |
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| 13 | | win32/cmds.h hdrs/cmds.h |
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| 14 | | win32/funs.h hdrs/funs.h |
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| 15 | | win32/patches.h hdrs/patches.h |
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| 16 | | src/local.dst src/local.c |
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| 17 | | src/funlocal.dst src/funlocal.c |
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| 18 | | src/cmdlocal.dst src/cmdlocal.c |
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| 19 | | src/flaglocal.dst src/flaglocal.c |
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| 20 | | game/mushcnf.dst game/mush.cnf |
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| | 11 | For MSVC++ 6: |
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| | 12 | win32/msvc6/pennmush.dsw pennmush.dsw |
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| | 13 | win32/msvc6/pennmush.dsp pennmush.dsp |
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| | 14 | win32/config.h config.h |
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| | 15 | win32/confmagic.h confmagic.h |
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| | 16 | win32/options.h options.h |
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| | 17 | win32/cmds.h hdrs/cmds.h |
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| | 18 | win32/funs.h hdrs/funs.h |
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| | 19 | win32/patches.h hdrs/patches.h |
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| | 20 | src/cmdlocal.dst src/cmdlocal.c |
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| | 21 | src/flaglocal.dst src/flaglocal.c |
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| | 22 | src/funlocal.dst src/funlocal.c |
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| | 23 | src/local.dst src/local.c |
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| | 24 | game/mushcnf.dst game/mush.cnf |
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| | 25 | game/aliascnf.dst game/alias.cnf |
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| | 26 | game/namescnf.dst game/names.cnf |
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| | 27 | game/restrictcnf.dst game/restrict.cnf |
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| 30 | | (If you've already got src/*local.c files that you've modified, |
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| 31 | | you'll just have to make sure that there are no new functions |
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| 32 | | in src/*local.dst that're missing in your src/*local.c files) |
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| | 34 | VS.NET has been configured to copy the .dst files automatically if they |
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| | 35 | do not exist, and the header files each time the project is compiled. This |
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| | 36 | can be disabled or changed by going to Project -> pennmush Properties -> |
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| | 37 | Configuration Properties -> Build Events -> Pre-Build Event and Post-Build |
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| | 38 | Event. |
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| | 39 | |
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| | 40 | |
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| | 41 | If you've already got src/*local.c files that you've modified, |
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| | 42 | you'll just have to make sure that there are no new functions |
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| | 43 | in src/*local.dst that are missing in your src/*local.c files |
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| | 51 | *** Note: Windows defaults to a stack size of 1 MB. The supplied project files |
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| | 52 | set the stack size to 8MB to match the default environment on Linux systems and |
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| | 53 | resolve several issues of early code termination on Windows. This setting can |
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| | 54 | also be changed on the precompiled executable by using the 'editbin.exe' tool |
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| | 55 | supplied by Microsoft in the Visual Studio installation, including the free |
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| | 56 | Express version. To set the stack size (in KB) run the following from a |
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| | 57 | command prompt in the game directory: editbin /STACK:<size> pennmush.exe |
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